Overview
Class: Spellblade
Weapons: Dagger and Staff
Designed for: PvE
Focused on: DPS,Ranged and AoE
Difficulty:
Normal
Strengths
- High AOE DPS
- High Single Target DPS
Weaknesses
- High Skill Floor & Skill Ceiling
- Mana Intensive
Contents
- 1 Overview
- 2 Attributes
- 3 Skills
- 4 Equipment
- 5 Weapon Masteries
- 6 Rotations
- 7 Useful Information
- 8 Comments
Overview
This Staff and Dagger build focuses on dealing high DPS in both single target encounters (bosses in group dungeons) and when grinding in open world or even in open world dungeons as it offers great AOE DPS. The build isn't particularly difficult to play but it requires a bit of getting used to as the skill cooldowns are rather low.
Attributes
PRIMARY
Dexterity
+
Perception
SECONDARY
Strength
+
Wisdom
For this build, it's important to focus on increasing your damage. The main stats to improve are Dexterity and Perception. Putting points into these will help you do more damage in fights. Adding some points to Wisdom for more mana regeneration can help, but your main priority should be increasing damage through Dexterity and Perception. Also, don't forget to put 30 points into Strength for extra health that might help in certain situations where you need extra HP to have an easier time vs bosses.
Skills
Shadow Strike
Inner Peace
Ice Spear
Serial Fire Bombs
Chain Lightning
Frost Smokescreen
Inferno Wave
Fireball Barrage
Inject Venom
Judgment Lightning
High Focus
Passives
Defense
Guardian
Food
The Staff AND Dagger build is a great choice for newer players that are looking to perform well in all scenarios without having to think of many rotations but it still offers a fun experience.
Your main damage will be coming from your Judgment Lightning and Serial Fire Bombs with its burn stacks, Chain Lightning and Inferno Wave should also be prioritized when leveling as they deal high damage with low cooldowns. Try to push them to purple as soon as possible. Inject Venom should always be used at the start of your rotations, applying the poison that decreases enemy resistances and increases the damage you do. Inject Venom also triggers the Destructive Fang, improving your crit rate when attacking poisoned targets. You can easily spread this poison on multiple targets using Frost Smokescreen.
Icebound Tomb freezes enemies in place and also lowers their resistances, being a great skill to use when bursting down groups of mobs and allowing you to combo with Frost Smokescreen and Inject Venom.
As far as passives go, you should focus on upgrading Flame Condensation for additional damage. Assassin's Instincts for extra crit rate and Shadow Walker as a defensive skill that can be triggered at any time by simply using your Block Blade (you don't have to actually roll to the side to activate this, just pressing your block is enough). It also activates whenever you use Shadow Strike. This can be used when you cannot dodge certain mob abilities or if you are trying to reposition behind targets. Keep in mind that Shadow Strike will send you on the opposite side of the mob you use it on, not directly behind him, so if he isn't targeting you, you can end up on mob's side and still be hit.
Equipment
Early Game
Mid Game
End Game
Staff of the Resistance
Heavy Attack Chance
Critical Hit
Hit Chance
Daggers of the Resistance
Heavy Attack Chance
Critical Hit
Hit Chance
Mask of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Magic Evasion
Ranged Evasion
Mana Regen
Gauntlets of the Resistance
Melee Evasion
Ranged Evasion
Mana Regen
Trousers of the Resistance
Max Health
Magic Evasion
Ranged Evasion
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Max Health
Skill Damage Boost
Belt of Vigor
Skill Damage Resistance
Mana Regen
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
Toublek's Shattering Quarterstaff
Heavy Attack Chance
Critical Hit
Hit Chance
Lequirus's Wicked Thorns
Heavy Attack Chance
Critical Hit
Hit Chance
Elusive Hexweaver Hat
Cooldown Speed
Magic Evasion
Melee Evasion
Ancient Tapestry Mantle
Max Health
Silence Resistance
Skill Damage Resistance
Heroic Tunic of the Resistance
Magic Evasion
Ranged Evasion
Magic Endurance
Nature's End Gloves
Max Health
Melee Evasion
Added Attack Speed
Ruthless Enforcer Leggings
Melee Evasion
Ranged Evasion
Max Mana
Glade Stalker Boots
Max Health
Magic Evasion
Ranged Evasion
Clasp of the Conqueror
Skill Damage Boost
Max Health
Silence Chance
Bracers of the Primal King
Max Health
Skill Damage Resistance
Silence Resistance
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Belt of Endless Slaughter
Max Health
Debuff Duration
Skill Damage Resistance
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
Talus's Crystalline Staff
Heavy Attack Chance
Critical Hit
Hit Chance
Lequirus's Wicked Thorns
Heavy Attack Chance
Critical Hit
Hit Chance
Phantom Wolf Mask
Magic Evasion
Ranged Evasion
Cooldown Speed
Ancient Tapestry Mantle
Max Health
Silence Resistance
Skill Damage Resistance
Phantom Wolf Tunic
Max Health
Magic Evasion
Ranged Evasion
Shadow Harvester Grips
Magic Evasion
Ranged Evasion
Magic Endurance
Shadow Harvester Trousers
Magic Evasion
Ranged Evasion
Magic Endurance
Swirling Essence Shoes
Max Health
Magic Evasion
Move Speed
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Max Health
Skill Damage Resistance
Silence Resistance
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Belt of Bloodlust
Max Health
Silence Resistance
Skill Damage Resistance
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Staff
Dagger
Mana | Melee Defense | Mana Regen | Spell Flexibility | Magic Hit Chance | All Evasion | Mana Blessing | Mana Regen | Melee Defense | Reverberation Shield | ||||||||
Destroy | Damage | Magic Hit Chance | Fatal Incantation | Damage | Mana Regen | Mana Intensification | Cooldown Speed | Bonus Damage | Strange Spacetime | ||||||||
Attribute | Mana Regen | Weaken Chance | Flame Wound | Max Mana | Magic Hit Chance | Ignition Booster | Weaken Chance | Wisdom | Brutal Destruction |
Disguise | Ranged Defense | Health Regen | Debuff Immunity | Mana Cost Efficiency | Cooldown Speed | Master of Evasion | Buff Duration | Ranged Defense | Strong Will | ||||||||
Poison | Melee Hit Chance | Off-Hand Weapon Attack Chance | Enfeebling Terror | Mana Regen | Buff Duration | Sorrowful Silence | Mana Cost Efficiency | Melee Hit Chance | Shrewd Judgment | ||||||||
Assassination | Melee Critical Hit Chance | Damage | Ambidexterity | Melee Critical Hit | Cooldown Speed | Deep Grudge | Damage | Skill Damage Boost | Maddening Excitement |
Staff:To maximize your damage output, add 9 points into Destroy to significantly increase skill damage through Weapon Masteries. Then, invest 6 points into Attribute for an additional boost, granting a 10% increase in Burning Damage and extra Burning Chance.
Dagger:Allocate 9 points into Assassination for an increased Off-hand Weapon activation chance, critical damage and attack speed, which can be beneficial. However, don't forget to also invest 6 points into Disguise for valuable defensive passives.
Rotations
Single Target DPS ↴
- This rotation is focused on delivering the highest possible damage to a single target while maintaining while keeping up poison and fire stacks on the mob/boss. Start with High Locus to buff yourself and your party before using Frost Smokescreen on top of the enemy, popping Inject Venom right after so your Frost Smokescreen also stacks up poison on the target.
Continue by debuffing the target with Icebound Tomb and a quick cast of before transitioning into 3 hits of Serial Fire Bombs to max out the stacks of fire and poison. Once you've maxed the stacks, use Fireball Barrage before using Frost Smokescreen again to keep fire stacks active.
Follow up with recasting Inject Venom before Inferno Wave (two times if you proc the second cast). Couple it with Chain Lightning and Ice Spear. Finish the rotation with Judgment Lightning two times.
AOE Burst ↴
- Use this rotation when you are grinding open world dungeons or large groups of mobs. Start with Inject Venom so all your attacks poison before using Frost Smokescreen to apply fire stacks and poison on all mobs. Continue with Chain Lightning and 3 casts of Serial Fire Bombs to maximize your fire and poison stacks.
Use Inferno Wave (2 times if you proc the re-cast), then transition into 2 casts of Judgment Lightning before using Inject Venom and Frost Smokescreen again.
High Locus: This version of the skill decreases yours and party's cooldowns. However, you can adjust to the regular version to enjoy the full 50% cooldown decrease if you are playing alone.
Shadow Strike: This is your main utility skill to get back to the boss in order to soak damage during mechanics or if you need to quickly move to summoned ads.
Inner Peace: Use this skill between rotations or if you have the chance during certain boss mechanics where you have to stand in place. This skill helps a lot with your mana sustain and is best used when under the influence of Nature's Blessing.
Useful Information
- Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.