This weeks update includes several updates for the C++ Client!
Changelog - CLICK HERE TO SHOW
C++ Client (Mobile & Steam)
- Added Ground Item Indicators and the Loot Tracker.
- Added a new Master Volume slider to the Sound Options interface.
- Players on the Steam version of the C++ Client now have Anti-Aliasing options.
Jagex Accounts Feedback
- We want to hear from you! Tell us about your experience with the new Jagex Accounts system or why you're hesitant to upgrade.
Other Changes
- Expanded Activity HiScores from a minimum KC of 15 to a minimum KC of 10. Players in the 10-15 range should find their scores are added gradually after some more gaming sessions. This change is part of a long-term project to expand the HiScores, which were undertaking in small steps to reduce the load on the system.
- Updated the Observatory Assistants animation to stop it from freezing.
- Added a more convenient chat option to restart the target minigame in the Ranging Guild.
- The Clue Helper now specifies the correct type of Greenmans Ale when a mature one is required.
- Sigmund no longer wanders off in the middle of cutscenes.
PvP Rota
The PvP rota has moved to Period A:
- 539 - (US) - PvP World
- 548 - (Germany) - High-Risk PvP World
- 577 - (US) - Free-to-Play PvP World
- 559 - (UK) - LMS Competitive
World 390 (AUS) for LMS Competitive has been activated with this rota.
The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
We're back with a long-awaited update for the C++ Client! Are you ready to level up your loot? Let's take a look.
Remember: these features will only be available on Mobile (Android and iOS) and Steam!
Ground Item Indicators
Keep your eye on the prize with Ground Item Indicators! This handy feature makes it easier to identify whats on the floor, whether thats random items scattered across Gielinor or some shiny new loot.
You can find this feature on the sidebar - make sure to enable it in the Popout Settings! By default, indicators show the items name and its Grand Exchange value, but theres a plethora of options available to customise your experience.
Settings... all the wonderful settings!
You'll be able to customise up to five tiers of loot, arranged by value. Filter out stuff under a certain value, change the colour of the highlight, and more!
Aside from making everything pretty, youll also be able to change between the G.E. and Alchemy value of each item, indicate when an item is about to despawn, and show when an item is visible to other players around you. Its all designed to help you keep on top of your precious loot!
Here's what it looks like when you've got despawn and visibility options on.
Weve also included a handy Edit Mode, which lets you interact with the items around you to hide or highlight certain objects.
To make things even easier, you can use filters to remove certain items from the indicator. For example, if you dont want to see any items with the word Bones in the name, you can type *Bones into the filter list and it will remove any item containing that word from your indicator. Pretty cool, right?
This shot shows off the easy-to-use 'Edit Mode'
Loot Tracker
Next up, we've got the Loot Tracker, a handy little tool that will keep a tally of all the goodies you've acquired on your adventures.
Tracking through time!
The tracker will only show a total of 10 sources at any one time, but will retain memory of any previous loot youve tracked. For example, if you kill 10 guards and then chop 10 different types of trees, only the latter will appear in the Loot Tracker but if you kill another guard, then youll see all your previous loot and the newly-acquired drops.
Just like the Ground Item Indicators, youll be able to filter what loot is tracked using the Options menu, and even hide options in the Side Bar!
Hovering over the objects in the Tracker will let you see either the G.E. price or Alchemy value.
You can also expand or minimise the individual tabs, or clear them by right-clicking and closing them.
On the left, you've got G.E. prices, some tabs expanded and ignored objects shown. On the right, Alchemy prices, all tabs minimised and ignored objects not shown. The wonders of technology!
Other Updates
Before we go, weve got two smaller but meaningful options for you.
First up, we have the Master Volume slider that will help you pump up the volume on every sound in the game or mute them all just in time for your next Zoom call.
Meanwhile, those of you using the Steam version of the C++ Client will now be able to access some slick Anti-Aliasing features thatll make your experience smoother than ever.
Its been over a month since Jagex Accounts went into Open Beta, and you know what that means its time for a feedback survey!
Whether youre already enjoying improved account security or youre yet to give Jagex Accounts a try, were keen to hear your thoughts on this new and exciting step forward.
You know the drill by now click the button below to start the survey!
With last weeks update to Combat Achievements, we were made aware of an issue where Ghommals Hilt 1 could be used at Barrows to negate the Prayer Drain effect. As wed intended for this benefit to only be made available from Medium Tier and above rewards, weve fixed the bug youll need Ghommals Hilt 2 or above to access this benefit.
As for this weeks other changes:
- Expanded Activity HiScores from a minimum KC of 15 to a minimum KC of 10. Players in the 10-15 range should find their scores are added gradually after some more gaming sessions. This change is part of a long-term project to expand the HiScores, which were undertaking in small steps to reduce the load on the system.
- Updated the Observatory Assistants animation to stop it from freezing.
- Added a more convenient chat option to restart the target minigame in the Ranging Guild.
- The Clue Helper now specifies the correct type of Greenmans Ale when a mature one is required.
- Sigmund no longer wanders off in the middle of cutscenes.
Woox has provided us all with another cryptic clue this week. This hint takes you back once again to our good friend the Chemist...
Join us for a Discord Stages discussion this Friday with the team working on Old School RuneScape's first new skill!
It's a great chance to submit your questions live for us and get them answered directly by the J-Mods, including those who work in our engine team. This week, we're sharing our ideas for the navigational mechanics within Sailing, as well as how Gielinor's map and sea-scale could work.
If all goes well, we expect to share a more detailed blog on this topic with you sometime next week.
The New Skill Player Council Discord is open to everyone, so make sure you're in the server to share your feedback and keep up-to-date.
Be sure to register your interest so you don't miss out here. We'll see you on Friday at 15:15 BST!
We'll endeavour to record the session for those who missed it to easily catch up.
The PvP rota has moved to Period A:
- 539 - (US) - PvP World
- 548 - (Germany) - High-Risk PvP World
- 577 - (US) - Free-to-Play PvP World
- 559 - (UK) - LMS Competitive
World 390 (AUS) for LMS Competitive has been activated with this rota.
The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Pumpkin, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy
The Old School Team.